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Resume

I'm a Technical Artist who thrives at the intersection of creativity and technology. I enjoy building tools in Python to support 3D artists and solving production challenges. Driven by curiosity and a love of learning, I’m always looking for better ways to streamline workflows, empower artists, and support the storytelling process.

Below is an outline of my relevant experience in education and professionally. For a full breakdown of my entire career, please visit my LinkedIn page.

Experience
Project and Film Experience

3D Rigger

08/2025 - Present

Laika Howl - Hybrid 2D/3D Short Film

  • Responsible for rigging two of the main characters, including a complex body rig featuring stretchy limbs, bendy controls, and FK/IK spine, arms, legs.

  • Work also includes full facial rig, cloth, and hair using Maya.

3D Rigger and Technical Artist

08/2025 - Present

Outertide - 3D Game

  • Developing a creature rig including dynamic and procedural tentacle controls in Maya.

  • Creating a customizable toon shader in Unreal Engine to overlay on characters for 2D effects.

3D Rigger

03/2025 - 06/2025

F - Short Film

  • Lead rigger on project, focused on rigging main character body, face, and hair.

  • Collaborated with animators to polish final animation and facial rig in Maya.

3D Rigger

03/2025 - 06/2025

Pursuit of Happiness - Short Film

  • Responsible for rigging main character’s body, eyes, glasses, and tie in Maya.

  • Worked with director and animators to identify rig needs based on experimental style.

03/2025 - 06/2025

Project Manager

SCADpro - Internship with Twilio

  • Collaborated with various teams to ensure UX design project expectations were met, including development of schedule and task relation through project management software.

  • Created and presented our project progress to the client concisely.

3D Rigger and Prop Modeler

10/2024 - 06/2025

Rumba - Short Film

  • Collaborated with other riggers to work on rigging main character using Maya.

  • Modeled cloth assets utilizing Marvelous Designer and nCloth.

Professional Experience

Visual Effects Peer Mentor

09/2024 - Present

Savannah College of Art & Design

  • Utilize skills learned in previous courses to help students with projects and questions.

  • Specializing in Visual Effects and Technical Animation courses and tools, including rigging, modeling, and lighting in Maya, scripting with Python, and using Adobe product.

Instructor

06/2025 - 9/2025

iD Tech Camp

  • Instructing courses in various computer science topics including animation and programming through Python.

  • Responsible for leading classes of 9 - 12 kids ages 10 - 17.

  • Help students create their own projects to take home at the end week.

TA Coordinator

03/2022 - 12/2022

Walt Disney Company (Contract)

  • Foster a meaningful partnership with a team of 5 recruiters to schedule and onboard new members for the HR sector of Disney while managing HRIS (Workday).

  • Analyze and troubleshoot HRIS system issues in order to streamline and resolve onboarding tasks.

Recruiting Coordinator

06/2021 - 02/2022

Google (Contract)

  • Liaise directly with recruiters and hiring managers to ensure consistency in process.

  • Offer experienced counsel on improvements to interview support chats – ensuring effective resolution of recruitment issues.

Education

Savannah College of Art and Design

Bachelor of Fine Arts - Visual Effects

2023 - 2026

Concentration in scripting and tool development, character rigging, cloth simulation, and modeling. 

Georgia State University

Associate of Science - Biology

2014 - 2017

Concentration in ecology and animal sciences.

Skills

Software:

  • Autodesk Maya

  • Unreal Engine

  • Houdini

  • Blender

  • Substance 3D Painter

  • Adobe After Effects

  • Adobe Photoshop

  • Marvelous Designer

  • ZBrush

  • Nuke

 

OS:

  • MacOS

  • Windows

  • Linux

 

Technical Skills:

  • Tool development

  • Scripting

  • 3D Rigging

  • Coding languages:

    • Python

    • MEL

    • OSL

  • 3D Modeling & Texturing

  • Cloth Simulation

  • 3D Lighting

  • Digital Painting

  • Photogrammetry

Additional Work

Short Films:

  • Fairy Play - 3D Modeler and Texture Artist, 03/2024 - 01/2025

  • Dahlia - Production Manager and Render Artist, 03/2024 - 06/2024

Game Jams:

  • Mini Jam 198: Speed – Technical and Asset Artist, 2025 

Volunteer:

  • SIGGRAPH - Student Volunteer, Summer 2025

© 2025 by Sarah Greifer. Powered and secured by Wix

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