Technical Artist
Resume
I'm a Technical Artist who thrives at the intersection of creativity and technology. I enjoy building tools in Python to support 3D artists and solving production challenges. Driven by curiosity and a love of learning, I’m always looking for better ways to streamline workflows, empower artists, and support the storytelling process.
Below is an outline of my relevant experience in education and professionally. For a full breakdown of my entire career, please visit my LinkedIn page.
Experience
Project and Film Experience
Technical Artist – Rigging,
Lighting, Rendering
08/2025 - 06/2026
Laika Howl - Hybrid 2D/3D Short Film
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Developed and maintained facial, body, and prop rigs in Maya, utilizing a custom Python-based Control Builder tool to accelerate rig creation and enforce consistent rigging standards.
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Distributed rigging tools and workflows to fellow riggers, improving team efficiency and maintaining consistency throughout production.
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Served as a primary technical problem solver for the production, diagnosing and resolving issues across rigging, animation, simulation, rendering, and pipeline workflows.
Technical Artist - Rigging, Shaders
08/2025 - 06/2026
Outertide - 3D Game
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Developed complex creature rigging systems combining procedural controls, dynamic simulations, and animator-friendly workflows.
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Automated part of tentacle rig construction through Python tooling, reducing repetitive tasks.
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Created a procedural Unreal Engine shader system that dynamically adapted based on lighting conditions and creating a cohesive visual style across the game.
3D Rigger
03/2025 - 06/2025
F - Short Film
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Lead rigger on project, focused on rigging main character body, face, and hair.
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Collaborated with animators to polish final animation and facial rig in Maya.
3D Rigger
03/2025 - 06/2025
Pursuit of Happiness - Short Film
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Responsible for rigging main character’s body, eyes, glasses, and tie in Maya.
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Worked with director and animators to identify rig needs based on experimental style.
03/2025 - 06/2025
Project Manager
SCADpro - Internship with Twilio
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Collaborated with various teams to ensure UX design project expectations were met, including development of schedule and task relation through project management software.
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Created and presented our project progress to the client concisely.
3D Rigger and Prop Modeler
10/2024 - 06/2025
Rumba - Short Film
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Collaborated with other riggers to work on rigging main character using Maya.
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Modeled cloth assets utilizing Marvelous Designer and nCloth.
Professional Experience
Visual Effects Peer Mentor
09/2024 - Present
Savannah College of Art & Design
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Utilize skills learned in previous courses to help students with projects and questions.
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Specializing in Visual Effects and Technical Animation courses and tools, including rigging, modeling, and lighting in Maya, scripting with Python, and using Adobe product.
Instructor
06/2025 - 9/2025
iD Tech Camp
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Instructing courses in various computer science topics including animation and programming through Python.
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Responsible for leading classes of 9 - 12 kids ages 10 - 17.
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Help students create their own projects to take home at the end week.
TA Coordinator
03/2022 - 12/2022
Walt Disney Company (Contract)
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Foster a meaningful partnership with a team of 5 recruiters to schedule and onboard new members for the HR sector of Disney while managing HRIS (Workday).
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Analyze and troubleshoot HRIS system issues in order to streamline and resolve onboarding tasks.
Recruiting Coordinator
06/2021 - 02/2022
Google (Contract)
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Liaise directly with recruiters and hiring managers to ensure consistency in process.
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Offer experienced counsel on improvements to interview support chats – ensuring effective resolution of recruitment issues.
Freelance Technical Artist
05/2026-Present
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Develop Python tools and rigging systems for animation and game workflows.
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Create reusable character rigs and pipeline solutions focused on artist usability.
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Design workflow automation tools, including a modular control-building system for Autodesk Maya.
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Provide technical guidance and support for rigging and production workflows.
Self-Employed
Education
Savannah College of Art and Design
Bachelor of Fine Arts - Visual Effects
2023 - 2026
Concentration in scripting and tool development, character rigging, cloth simulation, and modeling.
Georgia State University
Associate of Science - Biology
2014 - 2017
Concentration in ecology and animal sciences.
Skills
Technical Skills:
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Tool & Pipeline Development
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Scripting
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Languages: Python, MEL
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Character Rigging (Body, Face, Cloth, Hair)
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Procedural & Dynamic Systems
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Modelling & Texturing
Software:
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OS: Windows, Mac, Linux
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Autodesk Maya
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Unreal Engine
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Houdini
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Blender
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Substance 3D Painter
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Adobe Photoshop
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Marvelous Designer
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ZBrush
Additional Work
Short Films:
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Fairy Play - 3D Modeler and Texture Artist, 03/2024 - 01/2025
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Dahlia - Production Manager and Render Artist, 03/2024 - 06/2024
Game Jams:
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Mini Jam 198: Speed – Technical and Asset Artist, 2025
Volunteer:
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SIGGRAPH - Student Volunteer, Summer 2025 and 2026
