Technical Artist
Resume
I'm a Technical Artist who thrives at the intersection of creativity and technology. I enjoy building tools in Python to support 3D artists and solving production challenges. Driven by curiosity and a love of learning, I’m always looking for better ways to streamline workflows, empower artists, and support the storytelling process.
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Below is an outline of my relevant experience in education and professionally. For a full breakdown of my entire career, please visit my LinkedIn page.
Experience
Project and Film Experience
3D Rigger
08/2025 - Present
Laika Howl - Hybrid 2D/3D Short Film
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Responsible for rigging one of the main characters, including a complex body rig featuring stretchy limbs, bendy controls, and FK/IK spine, arms, legs.
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Work also includes full facial rig, cloth, and hair using Maya.
3D Rigger and Technical Artist
08/2025 - Present
Outertide - 3D Game
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Developing a creature rig including dynamic and procedural tentacle controls in Maya.
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Creating a customizable toon shader in Unreal Engine to overlay on characters for 2D effects.
3D Rigger
03/2025 - 06/2025
F - Short Film
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Lead rigger on project, focused on rigging main character body, face, and hair.
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Collaborated with animators to polish final animation and facial rig in Maya.
3D Rigger
03/2025 - 06/2025
Pursuit of Happiness - Short Film
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Responsible for rigging main character’s body, eyes, glasses, and tie in Maya.
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Worked with director and animators to identify rig needs based on experimental style.
03/2025 - 06/2025
Project Manager
SCADpro - Internship with Twilio
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Collaborated with various teams to ensure UX design project expectations were met, including development of schedule and task relation through project management software.
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Created and presented our project progress to the client concisely.
3D Rigger and Prop Modeler
10/2024 - 06/2025
Rumba - Short Film
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Collaborated with other riggers to work on rigging main character using Maya.
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Modeled cloth assets utilizing Marvelous Designer and nCloth.
Professional Experience
Visual Effects Peer Mentor
09/2024 - Present
Savannah College of Art & Design
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Utilize skills learned in previous courses to help students with projects and questions.
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Specializing in Visual Effects and Technical Animation courses and tools, including rigging, modeling, and lighting in Maya, scripting with Python, and using Adobe product.
Instructor
06/2025 - 9/2025
iD Tech Camp
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Instructing courses in various computer science topics including animation and programming through Python.
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Responsible for leading classes of 9 - 12 kids ages 10 - 17.
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Help students create their own projects to take home at the end week.
TA Coordinator
03/2022 - 12/2022
Walt Disney Company (Contract)
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Foster a meaningful partnership with a team of 5 recruiters to schedule and onboard new members for the HR sector of Disney while managing HRIS (Workday).
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Analyze and troubleshoot HRIS system issues in order to streamline and resolve onboarding tasks.
Recruiting Coordinator
06/2021 - 02/2022
Google (Contract)
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Liaise directly with recruiters and hiring managers to ensure consistency in process.
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Offer experienced counsel on improvements to interview support chats – ensuring effective resolution of recruitment issues.
Education
Savannah College of Art and Design
Bachelor of Fine Arts - Visual Effects
2023 - 2026
Concentration in scripting and tool development, character rigging, cloth simulation, and modeling.
Georgia State University
Associate of Science - Biology
2014 - 2017
Concentration in ecology and animal sciences.
Skills
Software:
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Autodesk Maya
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Unreal Engine
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Houdini
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Blender
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Substance 3D Painter
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Adobe After Effects
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Adobe Photoshop
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Marvelous Designer
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ZBrush
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Nuke
OS:
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MacOS
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Windows
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Linux
Technical Skills:
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Tool development
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Scripting
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3D Rigging
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Coding languages:
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Python
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MEL
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OSL
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3D Modeling & Texturing
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Cloth Simulation
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3D Lighting
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Digital Painting
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Photogrammetry
Additional Work
Short Films:
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Fairy Play - 3D Modeler and Texture Artist, 03/2024 - 01/2025
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Dahlia - Production Manager and Render Artist, 03/2024 - 06/2024
Volunteer:
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SIGGRAPH - Student Volunteer, Summer 2025
