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Resume

I'm a Technical Artist who thrives at the intersection of creativity and technology. I enjoy building tools in Python to support 3D artists and solving production challenges. Driven by curiosity and a love of learning, I’m always looking for better ways to streamline workflows, empower artists, and support the storytelling process.

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Below is an outline of my relevant experience in education and professionally. For a full breakdown of my entire career, please visit my LinkedIn page.

Experience
Project and Film Experience

Technical Artist – Rigging,

Lighting, Rendering

08/2025 - 06/2026

Laika Howl - Hybrid 2D/3D Short Film

  • Developed and maintained facial, body, and prop rigs in Maya, utilizing a custom Python-based Control Builder tool to accelerate rig creation and enforce consistent rigging standards.

  • Distributed rigging tools and workflows to fellow riggers, improving team efficiency and maintaining consistency throughout production.

  • Served as a primary technical problem solver for the production, diagnosing and resolving issues across rigging, animation, simulation, rendering, and pipeline workflows.

Technical Artist - Rigging, Shaders

08/2025 - 06/2026

Outertide - 3D Game

  • Developed complex creature rigging systems combining procedural controls, dynamic simulations, and animator-friendly workflows.

  • Automated part of tentacle rig construction through Python tooling, reducing repetitive tasks.

  • Created a procedural Unreal Engine shader system that dynamically adapted based on lighting conditions and creating a cohesive visual style across the game.

3D Rigger

03/2025 - 06/2025

F - Short Film

  • Lead rigger on project, focused on rigging main character body, face, and hair.

  • Collaborated with animators to polish final animation and facial rig in Maya.

3D Rigger

03/2025 - 06/2025

Pursuit of Happiness - Short Film

  • Responsible for rigging main character’s body, eyes, glasses, and tie in Maya.

  • Worked with director and animators to identify rig needs based on experimental style.

03/2025 - 06/2025

Project Manager

SCADpro - Internship with Twilio

  • Collaborated with various teams to ensure UX design project expectations were met, including development of schedule and task relation through project management software.

  • Created and presented our project progress to the client concisely.

3D Rigger and Prop Modeler

10/2024 - 06/2025

Rumba - Short Film

  • Collaborated with other riggers to work on rigging main character using Maya.

  • Modeled cloth assets utilizing Marvelous Designer and nCloth.

Professional Experience

Technical Artist Intern

T'sarE Media

  • Develop custom character rigs and animation systems in Maya for a stylized 3D game, preparing and validating assets for implementation in Unreal Engine 5.

  • Rigged and animated a production character featuring custom deformation systems, blendshapes, procedural wing controls, and squash-and-stretch, and successfully integrated the skeletal mesh and animations into Unreal Engine.

  • Support the cross-DCC asset pipeline through technical validation, debugging, version control, and export/import workflows, ensuring assets meet project naming, organization, and engine requirements.

  • Review and troubleshoot rigs, meshes, shaders, and materials before handoff to programming, identifying technical issues that could disrupt downstream production.

Freelance Technical Artist

05/2026-Present

Self-Employed

  • Develop Python tools and rigging systems for animation and game workflows.

  • Create reusable character rigs and pipeline solutions focused on artist usability.

  • Design workflow automation tools, including a modular control-building system for Autodesk Maya.

  • Provide technical guidance and support for rigging and production workflows.

Visual Effects Peer Mentor

09/2024 - Present

Savannah College of Art & Design

  • Utilize skills learned in previous courses to help students with projects and questions.

  • Specializing in Visual Effects and Technical Animation courses and tools, including rigging, modeling, and lighting in Maya, scripting with Python, and using Adobe product.

Instructor

06/2025 - 9/2025

iD Tech Camp

  • Instructing courses in various computer science topics including animation and programming through Python.

  • Responsible for leading classes of 9 - 12 kids ages 10 - 17.

  • Help students create their own projects to take home at the end week.

TA Coordinator

03/2022 - 12/2022

Walt Disney Company (Contract)

  • Foster a meaningful partnership with a team of 5 recruiters to schedule and onboard new members for the HR sector of Disney while managing HRIS (Workday).

  • Analyze and troubleshoot HRIS system issues in order to streamline and resolve onboarding tasks.

Recruiting Coordinator

06/2021 - 02/2022

Google (Contract)

  • Liaise directly with recruiters and hiring managers to ensure consistency in process.

  • Offer experienced counsel on improvements to interview support chats – ensuring effective resolution of recruitment issues.

Education

Savannah College of Art and Design

Bachelor of Fine Arts - Visual Effects

2023 - 2026

Concentration in scripting and tool development, character rigging, cloth simulation, and modeling. 

Georgia State University

Associate of Science - Biology

2014 - 2017

Concentration in ecology and animal sciences.

Skills

Technical Skills:

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  • Tool & Pipeline Development

  • Scripting

  • Languages: Python, MEL

  • Character Rigging (Body, Face, Cloth, Hair)

  • Procedural & Dynamic Systems

  • Modelling & Texturing

  • Shaders & Materials

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Software:

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  • OS: Windows, Mac, Linux

  • Autodesk Maya

  • Unreal Engine

  • Houdini

  • Blender

  • Substance 3D Painter

  • Adobe Photoshop

  • Marvelous Designer

  • ZBrush

Additional Work

Short Films:

  • Fairy Play - 3D Modeler and Texture Artist, 03/2024 - 01/2025

  • Dahlia - Production Manager and Render Artist, 03/2024 - 06/2024

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Game Jams:

  • Mini Jam 198: Speed – Technical and Asset Artist, 2025 

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Volunteer:

  • SIGGRAPH - Student Volunteer, Summer 2025 and 2026

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Organizations:

  • Women In Animation - Circle Mentee for "Breaking in: Exploring Careers in Writing Code for Movies", Spring 2026

08/2026-Present

© 2025 by Sarah Greifer. Powered and secured by Wix

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