Technical Artist
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Still Life with Hot Tea
Role
All Aspects
Key Features
Procedural asset generation in Houdini
Parameter-driven modeling workflow
Cross-software pipeline (Houdini to Unreal Engine 5)
Niagara particle system for real-time steam effects
Real-time lighting and rendering in Unreal
Recreation of real-world reference in a digital environment
Tools Used
Houdini | Unreal Engine 5 | Niagara | Substance Painter
A procedural still life environment recreated from a real-world reference, combining Houdini-based asset generation with real-time rendering in Unreal Engine 5. The scene includes a chess set and a Japanese tea set, with a focus on translating physical reference into a procedural digital workflow. A pyro-based simulation was adapted into a Niagara system to create real-time steam effects, with final lighting and rendering completed in Unreal.










