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Technical Artist
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Elephant
Role
Asset Preparation and Look Development
Key Features
Photogrammetry capture and reconstruction workflow
Topology cleanup and mesh optimization in Maya
UV and geometry refinement for usability
Environment integration and scene setup
Final rendered sequence with sound design
Tools Used
Maya | Polycam
A photogrammetry-based asset created from a physical elephant miniature, processed and integrated into a 3D environment in Maya. The workflow included capture, reconstruction, topology cleanup, and scene integration, with a focus on transforming scanned data into a usable production asset.
The environment is partially taken from Sunset Savanna by Marc Mons on TurboSquid.
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