Technical Artist
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Jellyfish Creature Rig
Key Features
Spline IK tentacle systems for smooth deformation
Dynamic hair system for physics-based motion
Hierarchical motion propagation from base controls
Bell-driven pulse system for procedural movement
Animator-friendly control layout and attributes
Clean rig hierarchy for production workflows
Tools Used
Maya | Python | MEL | nHair
A procedural creature rig designed to support both keyframed animation and dynamic secondary motion. The system combines spline IK tentacle setups with hierarchical motion controls and a bell-driven pulse system, allowing animators to quickly generate natural, flowing movement while maintaining full artistic control.
This rig was created for a 3D game called Outertide and was modeled by an artist on the team. Additional shots from the game will be added after its release.
Animated by Brody McGrath




