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Jellyfish Creature Rig

Key Features

Spline IK tentacle systems for smooth deformation
Dynamic hair system for physics-based motion
Hierarchical motion propagation from base controls
Bell-driven pulse system for procedural movement
Animator-friendly control layout and attributes
Clean rig hierarchy for production workflows

Tools Used

Maya | Python | MEL | nHair

A procedural creature rig designed to support both keyframed animation and dynamic secondary motion. The system combines spline IK tentacle setups with hierarchical motion controls and a bell-driven pulse system, allowing animators to quickly generate natural, flowing movement while maintaining full artistic control.

This rig was created for a 3D game called Outertide and was modeled by an artist on the team. Additional shots from the game will be added after its release.
Animated by Brody McGrath

© 2025 by Sarah Greifer. Powered and secured by Wix

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