Technical Artist
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Dragon Girl Rig
Role
Rigger
Key Features
IK/FK switching for arms and legs
Stretchy spine, arms, and legs
Bendy limb deformation controls
Custom space-switching system for key body parts
Foot roll system (heel, ball, toe)
Hand pose presets for quick animation blocking
Optional prop constraint system (staff)
Animator-friendly control layout and hierarchy
Tools Used
Maya | Marvelous Designer
A production-style biped character rig built in Maya, featuring IK/FK systems, space switching, and deformation controls designed for flexible animation workflows. The rig supports both realistic and stylized motion through stretch systems and bendy deformation, with additional features such as hand and foot presets. Clothing assets were modeled and simulated as part of the final character setup.
Model by Northcliffe
Animation by Nathan Liu




