Technical Artist
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Dwemer Sphere Rig
Role
Rigger
Key Features
Fully articulated mechanical rig with independent component control
Constraint-based system for structured mechanical movement
Procedural wheel rotation driven by MEL expressions
Expression-driven body vibration for secondary motion
Transformable structure with folding and unfolding components
Animator-friendly control setup for complex mechanical motion
Tools Used
Maya | MEL
A mechanical character rig inspired by a Dwemer Sphere design from Elder Scrolls, built in Maya with a focus on constraint-based systems and procedural motion. The rig allows full articulation of all mechanical components and incorporates MEL expressions to automate wheel rotation and secondary vibration, reducing manual animation overhead.
Model by Yasmany Batista
Animation by Nathan Lin




